Role:Lead Programmer
Studio: Solar Rat Studios
Tools: C++, ASCII Game Engine, & DaVinci Resolve
Duration: February - March 2022
Team Size: 2
Double Crossed is a stealth game where you play as a double agent in a three-letter government agency. As this agent, you sneak through a classified government facility to gather intel and report back to your true occupational agency. Unlike most stealth games, Double Crossed isn't just an action game that optionally features stealth. It's mandatory, as you have an extremely limited number of bullets that aren't nearly enough for the number of guards patrolling the facility. The only way you would be able to make it through is by avoiding them entirely- or knocking them out from behind, which costs no ammo. The game is designed to be played without firing a single bullet!
Under the mentorship of Mark Claypool, I collaborated with one other person to design, develop, and create promotional material for Double Crossed. I developed the level system, player system, combat system, enemy AI, and health system. The game was developed with C++ and on a custom game engine that I developed (ASCII Game Engine).