Role: Game Engine Programmer
Tools: C++, SFML, & Visual Studio
Duration: Spring 2022
Under the mentorship of Mark Claypool, I was able to create a fully functional, text-based game engine based on the Dragonfly Engine.
My game engine contains all the components of the Dragonfly Engine (plus a few more) and was built entirely from scratch.
The engine can display and animate objects, handle object collisions, handle physics, handle input from the mouse and keyboard, record errors, and play sounds/music.
My engine can also be used to create games, as demonstrated in my game, Double Crossed.
This project taught me a lot about game engine architecture,
the intricacies of how game engines function, and applying the singleton design pattern, all while allowing me to expand my knowledge of C++.