Role: Unity Programmer & Build Master
Publisher: MassDiGI
Tools:
C#, Unity, PlasticSCM, TestFlight, & DevToDev
Duration: May 2022 - Present
Genre: Rogue-like Card Battler
Platform: IOS and Android
Project
Status: Released
Team Size: 6
Project Summary
Hellfire Hair is a roguelike card battler similar to Slay The Spire, where you
play as
a hairdresser from hell, battling the hair of the devil's repressed servants to give them
makeovers
with the help of summons and unique touchscreen mechanics.
Hellfire Hair
was showcased at Boston Festival of Indie Games 2022 and PAX East 2023.
Contributions
- Coordinated with the design team, producers, artists, and engineers to implement game
systems and content, including the deck
building, animation,
progression, and combat systems.
- Introduced bi-weekly app builds for closed alpha testing with TestFlight and the
Google Play Console.
- Implemented DevToDev custom events to gather data which we considered while
designing future content.
What I learned
As a Programmer at MassDiGI, I was exposed to developing a card battler from scratch
and continued adding features
after it went live. I learned the overall process of developing a mobile game and how to
collaborate with other
disciplines. It was a professional insight into what a mobile game studio looks
like.
Key takeaways
- Designing game systems with optimization in mind is crucial for mobile games. I
learned a lot about game architecture and system designing and how to apply that
knowledge to plan for future features and best optimize for mobile platforms.
- How to develop features with users in mind: It's easy to make features that work,
but you have to add juice to the feature for a user to want to engage with it. It's also important to consider how every type of player will interact
with that feature and collect playtesting data and user feedback to help decide what features are necessary.
- How to work well with people in other disciplines: Clear communication, good
collaboration, daily stand-ups, and our application of the agile/scrum methodology were
crucial to my team's success.
Website made by Tate Donnelly