Role: Unreal Programmer & Webmaster
Tools: Unreal, GitHub, Blueprints, & Wordpress
Platform: Windows
Duration: March 2023 - May 2023
Gotta Go-Bot is a third-person adventure platformer game that uses energy-consumption mechanics tied to player movement abilities. Players must plan the use of their limited energy to dash, grapple, and jump through multiple levels of enemies, interactables, and hazards, all the while optimizing the game for speed in the face of its puzzle-like level design. Assuming the role of the titular "Go-Bot," the player explores the abandoned ruins of a much larger robot in levels that blend mechanical and environmental design aesthetics.
Gotta Go-Bot will be shown at PAX East 2024 and GDC 2024.
As a Programmer for Gotta Go-Bot, I was exposed to developing a puzzle platformer from scratch and working in Unreal. I learned the overall process of developing a game and how to collaborate with other disciplines. It was a professional insight into working with Unreal.